Agents of Convergence

May 27, 2014

Co-presented with Imagos Films

Guest speaker Don Thacker

The video game industry has become increasingly interested in presenting a cinematic experience. Games are often cast with Hollywood superstars, budgeted more than blockbusters and filled with hour upon hour of highly produced story. There seems to be a clear and inevitable convergence between cinematic storytelling and the modern video game. 
 
But games are not films. And films are not games. Games about films suck. Films about games suck. How can this not suck?
 
In this series, Seattle based production company Imagos Films will be examining the pitfalls and possibilities of the current industry trend toward trans-media and will provide an insider perspective, with industry guests, production details, convergence concepts and real world experiences by a company knee-deep in the business of new-media storytelling.
 
 
Deposited by way of explosively fractionated meteoroid and dormant for a hundred thousand lifetimes, Don Thacker emerged from the Earth's asthenosphere a viscous blob of mutable poly-silicate some time in the late 1970s. In his time among you he has become an award-winning feature film writer/director and a designer/developer of video games. He also builds autonomous robots, collects video game consoles and plans to one day return to the icy depths of non-local space.
 

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